I'm not asking for perfection, but what's there now in SkyrimVR is just not very good, honestly. pretty much any relatively recent VR game that lets you pick objects up and move them around does it better than SkyrimVR. Try picking up and moving objects around in Rec Room, Job Simulator, Vive Home, The Lab. I've played too many other VR games that do this MUCH better. That's true, but this is just a suggestion to do a minor tweak to the controls for picking up and manipulating objects in the world. And it's the only one outside of Fallout 4 and in my opinion this is far better. But honestly, pointing at an object and pressing a button is not so bad, considering that this is a full scale open world RPG with potentially a couple hundred hours of content. Originally posted by hyperion:I think the issue is that this game was not built from the ground up for VR. And make the object animate smoothly when you move your hand with the item gripped, but still "physics based" so it doesn't break the physics engine when the object collides with other objects. Remove the "dropping" mechanic from the original game and keep the item in your hand until you release the triggers (or else reduce the sensitivity). Use the triggers to pick things up, make them attach to your hands at the point you clicked the triggers to allow for more precise movement of objects. I'd like to see a "pick up objects" mode, maybe when you put away your weapons, that works more like a native VR game. But the current implementation is just too rough and cumbersome to use. This was one part of SkyrimVR I was looking forward to, in particular because moving objects around precisely makes it easier to customize player housing and can be immersive when picking things up out in the world to look at them, etc. Sometimes you drop objects even if you keep pressing the trackpad (or else it's just too sensitive and it's loosing the "pressed" state). It also animates really roughly when you move your hand around. Then the object is typically attached to a point far away from your hand, which looks silly. In Skyrim VR, on the HTC Vive, you have to press and hold in the middle of the trackpad awkwardly (and it kind of hurts to do this for long). The best implementations also have the object attached to your hand not exactly, but using dynamic forces such that physics doesn't break when the object hits other objects. The object then stays attached to your hand and animates smoothly when you move your hand around. In most VR games, picking up objects works by holding your hand to an object and pulling the trigger buttons.
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